You've been hearing about responsive design for a while. You've probably read several books and articles. You may have even started using media queries in some of your websites. But there's much more involved into building a responsive site that actually works, and that's when things begin to get complicated: Where do I start? How do I communicate this to the client? How many deliverables do I have to produce? Can I still use Photoshop and be a good designer?
All too often writing HTML and CSS is an afterthought. Its the work that happens after design is finalized and the product has been developed. Its a necessary task in the process to building a website. Wrong. HTML and CSS are the backbone to every website, and are equally as important as any design or development. After spending some time playing with legos and writing some of code attendees will be able to better organize their code, develop modular styles, and work with CSS specificity.
Machinima has a huge potential because it uses a mass consumption object, which are the games, to help people to express themselves. A recent French study showed that 99,8 % of teenagers play daily to video games. So, it can be said that games surround our everyday life. This is the reason why it is meaningful to diffuse this cinematographic genre that uses games as a tool to make movies and to express oneself.
It is very surprising that — in the 20 years we've been publishing documents on the Web — we've never really had much in the way of easily manipulable, proper tools for creating web layouts. Even with CSS having very good cross browser support in recent years, positioning doesn't have all the answers, and using floats for multiple columns is a hack. In 2012/2013, we are just starting to see decent layout tools for the web emerge and get support in browsers.
Join typography expert Thomas Phinney for an immersive, hands-on workshop on using CSS3 typographic controls to create great web typography, from the basics of ideal type setting to enabling custom web fonts with @font-face. A live web site will be provided for each participant to practice and experiment on, along with access to WebINK web fonts.
User Experience practitioners are in a unique position to effectively champion accessibility within their teams and organizations. You are trusted advisors and connect with all the right stakeholders for a project, including the people that will use the product you're building. You are most often the person that connects the big picture with in the trenches hands-on work.
Did you think CSS was just for "prettifying" the web? Join award-winning cartoonist and CSS nerd Rachel Nabors for an in-browser cartooning session. Learn how to use HTML5 audio sprites, CSS3 animations and (very few but very) powerful JS techniques to create cartoons of your own! This fun romp is sure to inspire you while showcasing the bleeding edge of CSS.
Experience design and game design have a lot in common, and the two worlds continue to come together. It's no wonder - we've all been playing games for millenia, to learn and grow or to get through tough challenges. So how can you incorporate the positive aspects of a game into the experiences you're designing for your customers? Learn more about basic game mechanics, and how they've been used to motivate learning, promote action, and prepare players (like your users) for complex scenarios.