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Machinimas as a Political or Artistic “Detournement” of Video Games

By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world. They tend to erase the boundaries between reality and fiction and redefine the transgressive power of the game.

“There, where the real world is changing into simple images, simple images become real human beings and efficient motivations for an hypnotic behavior.”* They reactualize the Situationist conception of cinema, in which images, voices in dialogs or interviews or voice over, act as different layers of content.

And in the purest hacking tradition, machinima can be perceived as a « detournement » or a diversion of a mass media to become a mean of expression, political or artistic.