Why do we play? That is the essential question. In answering it we discover not only where we have come from, but where we are going. Environmental circumstances have remained constant for several thousand years (arguably since the dawn of mankind) and certain games have arisen to either mimic or supplement our daily routines (whether warfare or other, more collaborative thinking, activity). However, now, we find ourselves in unfamiliar territory. It is for this reason that we are, truly, at the dawn of the Ludic Century.
At our hip is what scholars of old may refer to as the "magician’s assistant". It holds access to all the knowledge of mankind and more. It gives us a gateway into the lives of untold others.
In an effort to utilize this great power and bridge the gap across hundreds of miles of separation, we now have a responsibility to build games like never before. They are games which impart experiences, rather than seek a single victor. They demand their players access and evolve whole new parts of their emotive and empathic complex. They are the games that signal the Age of Play ushered in on the shoulders of the Internet of Things.
Let’s talk about this.