We are born collaborators. As children we’re taught to share our toys, take turns on the playground, and, perhaps most powerful, use our imagination. These fundamental skills transcend from the playground to the classroom, and later into the workplace.
Overtime, though, we lose the spark once had on the playground. Innovation comes at the cost of time and frustration, and workplace collaboration becomes unproductive. It doesn’t have to, and shouldn’t, be this way.
Within this workshop we’ll cover collaboration in detail, outlining practices to help strengthen communication, establish understood roles, self-selected leaders, and work together. Collaboration shouldn’t be futile and a few simple practices can make all the difference in increasing team productivity and happiness.
You have a great idea, but aren’t sure where to start or how to make it work? Turning complex concepts into simple, impactful, visual narratives can help you imagine and evaluate ideas, products, and features quickly and effectively, before jumping into expensive pixels and code. In this workshop, you will learn how to “sketch” with stories. You will learn core problem solving and ideation skills that belong in the arsenal of every designer, manager, and engineer. We will cover three modes of storytelling for interaction: written, drawn, and improvised. Through hands-on activities, you will see how turning ideas into written, visual, and verbal forms can help you create, build, and test concepts and designs for flow and engagement. By the end of the workshop you will be able to quickly weed out bad ideas while pursuing ones that are stickier, more engaging, and ultimately more impactful.
Historically, ‘ideas’ have been valued over ‘things.’ The work of the creative genius, the philosopher, and the ‘idea person’ tend to be the most exciting, as they supposedly operate outside the boundaries of physical space, relieved of the constraints experienced by the designer-craftsperson. Participants will learn about contemporary interaction modes, influenced by design theory, philosophy of technology, and post-phenomenology. They will analyze the current state of everyday interaction and push themselves to imagine future scenarios. The end result will be a map of the current state of things (quite literally) and possibilities for future design.
If the Design Process were a boy band, Feature Prioritization would never be the fan favorite with a breakout solo career. Prioritization isn’t sexy. It hurts to let go of the beloved features created during brainstorming. The decision-making design phase often involves negotiation and compromise in an uncomfortable social environment. Prioritization can be downright painful!