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Explore the Future of the Web

Workshops

Morning

Collaboration Practices

Shay Howe

We are born collaborators. As children we’re taught to share our toys, take turns on the playground, and, perhaps most powerful, use our imagination. These fundamental skills transcend from the playground to the classroom, and later into the workplace.

Overtime, though, we lose the spark once had on the playground. Innovation comes at the cost of time and frustration, and workplace collaboration becomes unproductive. It doesn’t have to, and shouldn’t, be this way.

Within this workshop we’ll cover collaboration in detail, outlining practices to help strengthen communication, establish understood roles, self-selected leaders, and work together. Collaboration shouldn’t be futile and a few simple practices can make all the difference in increasing team productivity and happiness.

Storymapping the Experience

Donna Lichaw

What does a great experience have in common with a great story? Everything. Turning complex concepts into simple, impactful narratives can help you imagine and evaluate ideas, products, and features quickly and effectively, before jumping into expensive pixels and code. While envisioning, planning, and building something with an experience that engages, influences, and inspires can sometimes seem daunting, crafting a great story can be easily learned. See how simple storytelling techniques can transform your next idea, product, or strategy from good to great. Whether you are creating a product or service from scratch or improving one for conversion, activation, or engagement, mapping the story first will help you figure out how to envision and build something that people not only love to use, but use often, and recommend to others.

Afternoon

Getting Back to Things: Exploring Modes of Interaction

Thomas Wendt

Historically, ‘ideas’ have been valued over ‘things.’ The work of the creative genius, the philosopher, and the ‘idea person’ tend to be the most exciting, as they supposedly operate outside the boundaries of physical space, relieved of the constraints experienced by the designer-craftsperson. Participants will learn about contemporary interaction modes, influenced by design theory, philosophy of technology, and post-phenomenology. They will analyze the current state of everyday interaction and push themselves to imagine future scenarios. The end result will be a map of the current state of things (quite literally) and possibilities for future design.

Happily Ever After:Pain-Free Prioritization

If the Design Process were a boy band, Feature Prioritization would never be the fan favorite with a breakout solo career. Prioritization isn’t sexy. It hurts to let go of the beloved features created during brainstorming. The decision-making design phase often involves negotiation and compromise in an uncomfortable social environment. Prioritization can be downright painful!