Explore the Future of the Web

Sessions

A Sketch is Worth a Thousand Words: Using Sketching as a Communication and Collaboration Tool

Product teams often consist of team members with various disciplines and approaches to product design, this can often present communication hurdles with team members (designers, devs, product managers, marketing,research, etc) as well as kinks in team collaboration. In this talk, Aaron will provide tools, tips, and insights into using sketching to help improve communication and collaboration within product teams.

Behavior Change as Value Proposition

Chris Risdon

Design to support behavior change is getting increased exposure as technology has allowed products and services to have a more pervasive role in people's lives. What impact does the ability to passively collect data and present it back in a meaningful way have in people's lives?

Deep Impact or Armageddon? Moving from Idea to Design

When an idea is essentially the same, what differentiates one experience from another? Differences may come out in a variety of ways, but differences in experience designcan be be crucial.

Just Make It Fun: What Designing For Kids Can Teach Us About User Experience

Debra Gelman

When designing digital experiences for adults, we focus on the “destination,” making sure our users can complete key tasks as quickly and efficiently as possible. When designing for kids, however, we get to focus on the “journey,” and all the adventure and excitement that come from the experience itself.

Storytelling on the Web: New Techniques and Ideas

Senongo Akpem

What does storytelling  mean in a digital world? We have augmented reality, touch screens, and even geolocation as techniques to tell stories to our audiences. The proliferation of screens also means we can spread our narratives across multiple viewports. We have so many options available to tell children's stories, mysteries, even non-fiction, but are we using them effectively?

What Designers Can Learn From Filmmakers

Adam Connor

The techniques that films use to communicate with and engage audiences can serve as inspiration for designers. In this presentation, Adam Connor will look at  tools used in film such as: cinematic patterns, beat sheets, and storyboards and will examine why they’re used and how we might look to them for inspiration.

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