Product teams often consist of team members with various disciplines and approaches to product design, this can often present communication hurdles with team members (designers, devs, product managers, marketing,research, etc) as well as kinks in team collaboration. In this talk, Aaron will provide tools, tips, and insights into using sketching to help improve communication and collaboration within product teams.
Design to support behavior change is getting increased exposure as technology has allowed products and services to have a more pervasive role in people's lives. What impact does the ability to passively collect data and present it back in a meaningful way have in people's lives?
When an idea is essentially the same, what differentiates one experience from another? Differences may come out in a variety of ways, but differences in experience designcan be be crucial.
When designing digital experiences for adults, we focus on the “destination,” making sure our users can complete key tasks as quickly and efficiently as possible. When designing for kids, however, we get to focus on the “journey,” and all the adventure and excitement that come from the experience itself.
What does storytelling mean in a digital world? We have augmented reality, touch screens, and even geolocation as techniques to tell stories to our audiences. The proliferation of screens also means we can spread our narratives across multiple viewports. We have so many options available to tell children's stories, mysteries, even non-fiction, but are we using them effectively?
The techniques that films use to communicate with and engage audiences can serve as inspiration for designers. In this presentation, Adam Connor will look at tools used in film such as: cinematic patterns, beat sheets, and storyboards and will examine why they’re used and how we might look to them for inspiration.