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GO! How Two Guys Made a Successful iPhone Game and Lived to Tell the Taleby editor

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Tyler StickaAt over 300,000 applications and growing, the iOS App Store is a thriving platform. But with great size comes great competition, especially in the coveted “Games” category. In their session “GO! How Two Guys Made a Successful iPhone Game and Lived to Tell the Tale,” Backabit co-founders Tyler Sticka and Tim Sears explain how they took their first iOS game, Ramps, from student project to app store success. You’ll learn how they built the game without disrupting their full-time jobs, how they facilitated a successful design/development collaboration, what they’d do differently their second time around and lessons learned along the way.

Ramps (based on the award-winning Flash game of the same name) was prominently featured by Apple as New & Noteworthy, ranking highly in the US App Store Top 100. It was played over 100,000 times in its first three weeks of sales alone. Ramps has received numerous positive reviews from publications like Download Squad, Appolicious, iFanzine.com and Appmodo, who called it “a delightful physics puzzler.”